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Post by J. T./Jessica on Aug 19, 2007 18:58:30 GMT -5
95. I will not disregard a hero simply because their primary area of operations is in a different part of the world than my empire - heroes have an annoying habit of leaving their normal domain and ended up right where an evil overlord is attempting to conquer the world. (See "The Phantom" (movie) - Drax disregards The Phantom as a 'jungle folk hero' just before Kit Walker arrives in New York.)
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Post by J. T./Jessica on Aug 19, 2007 19:02:03 GMT -5
96. All travel in my domain will be done by personal transportation or government-owned public transportation (Buses, subways, etc.) - Cab drivers will be forbidden. Too often a cabbie turns out to be one of the hero's allies.
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Post by J. T./Jessica on Aug 19, 2007 19:41:28 GMT -5
97. If I learn that I need some additional relic to control the power of a relic I'm planning to use in my plots, I will not attempt to use the relic of power without the controlling relic.
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Post by J. T./Jessica on Sept 1, 2007 9:05:36 GMT -5
98. Member of my Legions of Terror will be instructed - upon pain of a fate worse than death - to NEVER make comments like "The only way they could beat us would be to gang up on one of us"... Their opponents WILL do so!
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Post by J. T./Jessica on Nov 4, 2007 15:04:48 GMT -5
99. My Legions will have units equipped with modern, futuristic, and old-fashioned weapons in preparation for any eventuality. (Such as magnet shields that can deflect bullets but not lasers, energy draining devices that will render lasers useless but not arrows, and armor that will stop arrows but not bullets.) 100. Before sending my Legions out on an assignment, I and my top military advisors (including a five-year-old child) will first do what is known as a 'Feasibility Assessment'. This is to insure that the unit make-up for each assignment is optimal in regards to the opposition. Facts to consider in a Feasibility Assessment include the following: - Infantry and horse-mounted calvary will not be sent against armor and artillery.
- Units with no anti-air capability will not be sent into areas where the enemy has definitive air superiority.
- Units with morals will have their place in my Legions. They will not, however, be sent on missions against their morals that might lead them to side with the hero against me.
- Mindless brutes will not be sent on missions requiring sublty, finesse, and a low body-count.
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Post by J. T./Jessica on Nov 18, 2007 12:10:10 GMT -5
101. Members of my Legions will be trained to NOT pick up strange objects themselves. Instead, they are to call for specialized investigation units trained to deal with such situations.
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Post by J. T./Jessica on Nov 18, 2007 13:44:05 GMT -5
102. I will keep in mind that ecologically-friendly plots are always a plus. It makes it harder for the hero to recruit help from pro-nature groups if the Evil Overlord is environmentally-conscious.
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Post by J. T./Jessica on Dec 25, 2007 15:08:48 GMT -5
103. While traditional, oversized halls with high ceilings supported by pillars will not be part of my fortress.
104. If, for some reason, I do use oversized halls with high ceilings supported by pillars in my fortress, said pillars will have a pressure-sensitive security feature designed to set off alarms if the hero presses against them while using them for cover to sneak around. (Note: If the hero has somehow managed to get INTO my fortress to be able to sneak around, there's going to be some executions in my Legions of Terror.)
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Post by J. T./Jessica on Mar 23, 2008 12:13:38 GMT -5
105. If, during a one-on-one fight with the hero, I am secretly recieving outside help from one of my minions I will NOT glance in their direction and give away that fact - thus making them a target for the hero and losing myself that help.
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Post by J. T./Jessica on Aug 8, 2008 21:43:31 GMT -5
106. If my apprentice, second-in-command, etc. betrays and trys to kill me - AND FAILS - I will NOT torture them, possibly amputate a few body parts and replace them by magic or science, and then return them to their former rank; I'll kill them.
(Which, if he had known about this rule, would have saved Revan a lot of trouble coming from Malek since the bald meatbag wouldn't have been around to try a second time during the ambush...)
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Post by J. T./Jessica on Aug 24, 2008 21:42:12 GMT -5
107. I will not use a "Helpless damsel" who is actually a member of my legions of evil as bait for a trap. While a classic and traditional, it's become too well-known and obvious.
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Post by J. T./Jessica on Aug 25, 2008 21:55:50 GMT -5
108. Members of my Legions of Terror will be trained that, if they are in a fortified location that the defenses can only be opened from the inside... They are NEVER, upon pain of fates worse than death, to open those defenses to check out random sights and sounds.
(Angel, 1.04, "I Fall to Pieces" - Doyle has secured a room so that the episode's baddie can't get in... then breaks that security to check out a noise and thus allows the bad guy in.)
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Post by Enigma! on Aug 28, 2008 22:05:43 GMT -5
109: If my base of operations has a self destruct mechanism, I will inform my minions of it well in advance of ever using it, rig a series of escape pods that can only be operated by myself or my most trusted followers (using retinal and DNA scans to keep the hero and useless minions out) and run drills to ensure they how how to exit in case the button is pushed.
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Post by J. T./Jessica on Sept 15, 2008 17:33:50 GMT -5
109-A. In case the hero's party includes a clone or alternate universe version of myself, I will also include a RANDOMLY selected password in my escape system's security setup.
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Post by J. T./Jessica on Sept 26, 2008 10:10:17 GMT -5
110. I will see to it that the materials used in the construction of weapons for my Legions of Terror are of high quality - no weapons will be able to be destroyed by a single sword swipe or smashing it against a tree!
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